![]() ![]() And as president of City State Entertainment, I promise you that Camelot Unchained progress will continue and thanks to the work we've done to date, and the additional support we have received from our investors, our work on gameplay, and not just tech (since I know some of you think we only work on tech), will speed up. If you do, you will be rewarded by what you see from us in the coming months. Camelot Unchained is an in-development fantasy massively multiplayer online role-playing game from City State Entertainment which was partially funded. ![]() And I humbly ask you to give me the chance to prove that I have all of our best interests at heart. I hope that you will, at least, give me the chance to prove that Camelot Unchained has not only gotten all the attention we said it was getting, but all the attention it needs to launch as soon as possible. Once again, I most deeply apologize for the concern that the work on FS:R has caused so many of you. I know you'll be pleased with what you see in the schedule. While there will be a few engine things (ongoing testing of Linux-based servers), the vast majority are for CU only, not Final Stand: Ragnarok. And by Camelot Unchained, I mean Camelot Unchained. Not tomorrow, not next year, and especially not soonish, but today.Īnd after that, I'll be sharing our immediate roadmap for Camelot Unchained for the next few months. This is the kind of siege we all dreamed of back in 2013 and here it is working today. This was the #1 goal of Camelot Unchained's Kickstarter campaign, a 500+ person siege that doesn't run as a slideshow. This will show just how far we have come with Camelot Unchained and how we have exceeded our Kickstarter goal (500 person siege at 30FPS) of being able to handle a large-scale siege (1.2K NPCs, 200+ trebuchets, magic mortars, spells, etc.) of a 9.5M block building from C.U.B.E. So, instead of more talking I'll be showing our improved Cherry Keep siege. However, those are only words and frankly, that's not good enough. I'll be reviewing all the major improvements to Camelot Unchained and the technology that powers the game. On this Friday, February 7th, I'll be doing another update where I will explain, in a lot of detail, everything that we have been and continue to work on for Camelot Unchained. Ragnarok: Colossus is free for those who backed Camelot Unchained, but that fact has done little to calm discontent from those who are still waiting for Camelot Unchained to come out seven years after it was successfully Kickstarted.I know you are/were upset by what you saw last Friday and for that I accept full responsibility and apologize. Others will be happy because they will get to play an additional game besides CU that they are not being charged for, and they'll be especially happy if they like PvE games." Viewers were less than impressed by the reveal of Ragnarok: Colossus. And, if something is part of the engine, that means it's part of CU. Some will be angry, some will be 'Whatever, as long as we get CU,' and others will be happy, as they will see all the good stuff that is now part of the engine. Its a solid milestone for the game that originally launched on Nintendo Switch back in 2018, before making its way to PC in 2019, Google Stadia in 2020. ![]() "I think that people will react the way people always react to things. ![]() MassivelyOP then asked Jacobs: are you expecting folks to be angry? "That, in turn, resulted in work that will speed up the remainder of CU's development, as well as add things that weren't planned for CU at launch," Jacobs said. In an interview with MassivelyOP, Jacobs said City State Entertainment began work on Ragnarok: Colossus in July 2019, and it sparked investment in the studio from its investors that meant the team was expanded. Neither came.ĭuring the reveal of Ragnarok: Colossus, Jacobs insisted the developers had made significant progress on Camelot Unchained, and tech work done for Ragnarok: Colossus has already benefited Camelot Unchained. Nearly seven years later, it is still without a release date.īackers had hoped for Camelot Unchained news from Jacobs' stream - either a release date for a beta, an update on progression or even new footage of the game in action. Camelot Unchained began life as a Kickstarter in 2013 and raised over $2.2m. The announcement has sparked an angry reaction from backers of Camelot Unchained, the spiritual successor to Jacobs' previous game Dark Age of Camelot. It's a third-person action game with tower defense elements that sees hundreds of enemies on the battlefield. In a YouTube stream, City State Entertainment design chief Mark Jacobs revealed co-op PVE game Ragnarok: Colossus. The developer of Camelot Unchained has announced a new game. ![]()
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